The Diofield Chronicle Evaluation – Endlessly Battle


Basically a protracted sequence of tactical battles, Diofield Chronicle’s design falls into an early routine from which it’s reluctant to deviate, whereas its fantasy world apes the war-room politicking of Sport of Thrones with a deal with shifting the chess items on the expense of credible character growth. Flashes of progress are seen in its fight, and the occasional voice dares to query a realm dominated by divine authority, however each efforts are in the end futile, crushed by an exhausting and relentless battle machine.

Because the identify suggests, Diofield itself is a holy land–God’s country–where the hereditary monarchy is assured by every new ruler sporting the Mark of the Blessed, a birthmark of kinds that seems to resemble a vein of valuable gems. But a frail king and the homicide of his inheritor has brought about a succession disaster, with factions forming round a number of candidates whereas neighboring empires eye a possibility to increase their borders. Armies march throughout a map straight out of the Sport of Thrones opening credit whereas these in command conduct sober debate about their subsequent energy play. These are critical folks making critical selections, it appears to indicate. Everybody concerned speaks as if by way of clenched-jaw, and with curiously little emotion, a vocal efficiency that’s maybe meant to point the gravity of the scenario however as a substitute tends to recommend everyone seems to be a bit bored.

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Your perspective on occasions is thru the eyes of Andrias Rhondarson, who’s the boyhood good friend and servant of the murdered inheritor, now grown-up and main a band of mercenaries within the make use of of the crown. Andrias makes for a boring lead, as he is disinclined to expose his internal ideas, whereas the ponderous, usually humorless conversations he has with the remainder of the solid do little to heat you to his plight, or anybody elses for that matter. In pretty typical JPRG fashion, few of the core solid look a day older than 18 but carry themselves, whether or not debating technique across the desk or reflecting on the final mission, with the world-weariness of a practical veteran basic. It is laborious stuff and serves largely to focus on the necessity for a faster technique of skipping by way of every scene.

Between missions you discover the sparsely adorned maintain that serves as firm HQ, amassing new missions, searching for weapons and consumables, and upgrading the celebration’s talents. Helpfully, the map reveals the place missions could be collected and conversations could be held, in addition to whether or not the service provider or analysis station have new gadgets obtainable, and you may fast-travel between areas in mere seconds. As you recruit new celebration members, this hub space steadily turns into extra populated over time, however regardless of the presence of facet missions to unlock extra options and a brand new space, it fails to really feel like house. Not rather more than a group of bland, usually empty rooms, the HQ is actually a glorified menu. Returning to the hub must be accompanied by a way of surprise at what may need modified or developed; as a substitute it is extra of a weary resignation that you’ll need to hop between hotspots whereas clicking by way of a bunch of boring dialogue.

Battles happen in real-time with the motion pausing routinely once you problem a motion order or a command to make use of a capability. This can provide proceedings a jarring stop-start really feel, but it surely does permit time to assume each step of the best way and, crucially, make small adjustments–say, telling a personality to step a number of ft to the facet to keep away from an incoming assault.

The fight appears attention-grabbing at first however fails to develop, seemingly content material to tread the identical floor from begin to end

The fight appears attention-grabbing at first however fails to develop, seemingly content material to tread the identical floor from begin to end. Surprises are restricted to one more wave of enemies fairly than any try and chart new territory. Enemies boil down to 2 types–ranged and melee–with variations diminished to stronger variations and a few very barely completely different assaults. Your celebration members are available in 4 courses: soldier (the defensive tank), cavalier (cellular injury), sharpshooter (ranged injury), and magicker (therapeutic and buffs with some ranged injury). These characters require moderately completely different ways to maximise their potential. You are not simply telling everybody to assault that enemy and sitting again; it is important you inform your cavalier to flank the enemy and achieve the ambush assault bonus, or to have your soldier provoke particular enemies into attacking her, or to instruct your magicker to solid Sanctuary on the bottom your soldier is holding, or have your sharpshooter hearth off a stun shot to interrupt an enemy making ready a particular assault.

However as you progress deeper, the problem of fight does not escalate in attention-grabbing methods. Positive, there are a number of extra enemies to face without delay. Positive, they’ve a pair extra tips up their sleeve than mere primary assaults. And positive, there’s the odd boss with a number of well being bars. However there aren’t that many extra enemies, these further tips aren’t all that new, and people bosses simply take longer to kill fairly than demanding a novel strategy. For a lot of the final half of the sport, I tackled each combat in a lot the identical means, sticking with the identical core crew and solely making minor tweaks when obligatory. There was no want to vary as a result of the missions weren’t presenting me with any new challenges. Climactic encounters have been dealt with in similar style in a means that originally felt satisfying, as if I would solved the issue of the sport’s fight, earlier than boredom set in on the absence of any friction to stall my progress to the top.

Within the subject, Andrias often is the group’s chief however you may choose any characters to comprise the celebration of 4. Cleverly, you are not restricted to your chosen 4 as soon as a battle will get underway. Within the setup section you assign a assist character to every main celebration member, buffing their efficiency with passive stat bonuses and permitting them to activate the second character’s particular talents. You’ll be able to even, a restricted variety of instances, swap out a character–primary or support–in the center of a combat, a helpful clutch transfer if somebody’s well being is dangerously low or the scenario requires a capability particular to another person.

With upwards of a dozen characters vying for battle time (I recruited 14 in my playthrough, although there could also be extra) it is also only a good means to make sure that everyone seems to be concerned. After all there’s nonetheless a bent to stay along with your favorites, notably for the reason that main celebration good points extra XP, but it surely eases the burden of grinding missions (you may replay any as soon as accomplished to tick off sub-objectives and earn gold and XP) to permit under-leveled characters to catch up.

The rudimentary map design exacerbates the issue. Terrain kind will not be an element, regardless of missions happening in cities, farmlands, snowfields, deserts and swamps. That patch of water or mud on the bottom means nothing. You’ll be able to hearth a ranged weapon by way of or over any impediment. Excessive floor isn’t any benefit. Every part is so flattened out that the fight arenas could as effectively be clean areas. Perhaps this would not be such a problem if the mission goal required extra attention-grabbing actions, however they virtually with out exception process you with killing all of the enemies. Generally you must activate a bridge to achieve the following batch of enemies, often there’s an NPC to escort throughout the map and you must kill all of the enemies as you go, and really sparingly there is a level you must defend whereas killing all of the enemies.


Even when the story introduces parts that might doubtlessly provide intriguing different paths, the mission format does not change. A nascent pro-democracy motion, born of offended widespread folks, is shortly characterised as a band of thugs and brutally quashed by your iron fist on the behest of the king. Empire troopers, demi-human monsters, the strolling lifeless, a bunch of offended peasant farmers; they’re all handled in the identical means: Deploy the mercs and slaughter something that strikes. Too many near-identical fights make for a tedious slog, and the late-game story twists that extend the top credit solely intensify the fatigue.

The Diofield Chronicle in all probability desires to discover concepts round how energy is accrued and the way legitimacy is granted with its tales of warring lords and divine rights. However it by no means really engages with them. Characters hedge round such points, expressing tentative misgivings relating to the the Aristocracy of their mission earlier than carrying on regardless. Equally, in short conversations, it gestures at the potential of different methods to construction society, however by no means really entertains them. With Andrias and his mercenary firm the hammer that sees each downside as a nail, it makes for an unsatisfying narrative arc. But as you deploy the identical ways throughout what could as effectively be the identical battlefield towards just about the identical enemies for the umpteenth time, it is an efficient metaphor for the conservative and unimaginative sport design.


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